There are also concrete barriers, like the first game, however in the final they don't exist. They had a different animation, and they also moved faster here. The barriers during a race were different.Only one night skybox is present whereas the final game has three skyboxes depicting various times of day.Beacon Hill was green, Jackson Heights was blue, City Core was orange, and Coal Harbor was brown. In a later pre-release video, you can also see that your trunk would've opened up and bobbled around. In this build, the damage consisted of your mirrors falling off, and a broken front windshield. Underground 2 was originally going to have an option for car damage, but it was removed similar to Underground. According to the debug car customizer, fenders were originally going to be customizable.
Tire size can be chosen in debug customization when selecting rims with three different sizes per inch, this is still available in the final debug menu.Most rims in the demo were ported from Underground with a few new options present.Additionally, only the 350Z and Evo VIII have custom taillights and headlights available whereas all others are missing. Originally, there were only 4 options for custom headlights and taillights, like in Underground, but a lot more were added in the final game.This option still exists in the final game and can be enabled through the debug menu or scripts. The demo still has hood decals enabled, they can be seen on some AI Imprezas and an Evo VIII preset.Each car present has its own set of vinyls with a very limited selection for each car.The 350Z has all parts from Underground along with some new designs whereas new additions to the roster have a smaller selection of newer and older parts. Bumpers, skirts, and hoods are generally missing on most cars.